[server] #If true, enables camera recoil when firing a weapon enableCameraRecoil = true #The maximum amount of cooldown time remaining before the server will accept another shoot packet from a client. This allows for a litle slack since the server may be lagging #Range: 75 ~ 1000 cooldownThreshold = 75 #Stun Grenade related properties [server.grenade] #After the duration drops to this many ticks, the transparency of the overlay when blinded will gradually fade to 0 alpha. #Range: 0 ~ 255 alphaOverlay = 255 #Transparency of the overlay when blinded will be this alpha value, before eventually fading to 0 alpha. #Range: > 0 alphaFadeThreshold = 40 #Volume of most game sounds when deafened will play at this percent, before eventually fading back to %100. #Range: 0.0 ~ 1.0 soundPercentage = 0.05 #After the duration drops to this many ticks, the ringing volume will gradually fade to 0 and other sound volumes will fade back to %100. #Range: > 0 soundFadeThreshold = 90 #Volume of the ringing sound when deafened will play at this volume, before eventually fading to 0. #Range: 0.0 ~ 1.0 ringVolume = 1.0 #Audio properties [server.audio] #The maximum distance weapons can be heard by players. #Range: 0.0 ~ 1.7976931348623157E308 gunShotMaxDistance = 100.0 #The maximum distance reloading can be heard by players. #Range: 0.0 ~ 1.7976931348623157E308 reloadMaxDistance = 24.0